Game modes
Combat
Combat is a tactical 12v12 team mode built as a heavily expanded version of classic Team Deathmatch.
Its defining feature is the capture of key points across the map. While controlling them does not directly determine the outcome of the match, it grants the team additional resources, weapons, support, and tactical options.
Combat
Eliminate the enemy before they eliminate you.
Players:
2 teams of 12 players
Main objective:
Elimination
Optional objectives:
Capture points
Respawns:
Unlimited
Kill limit:
150
Match duration
20 minutes
Team Objectives
Team Objectives
Each team’s objective is to eliminate more enemy personnel than the opposing team before the timer expires or the enemy team is completely wiped out.
Position Capture and Logistics
Position Capture and Logistics
Despite the possibility of winning through direct combat or by using drones and explosives, teams can capture key positions across the map to gain additional advantages and new means of defeating the enemy.
Each map contains tactically valuable positions that can be captured and developed. Holding them allows the team to replenish ammunition and consumables, gain access to more powerful weapons and equipment, and call in additional support.
These positions are often interconnected, forming logistical chains. By maintaining links between them, a team can deploy fighters close to the frontline. By disrupting the enemy’s logistical chains, it can prevent the opposing team from reinforcing its positions.
Tips
Capture Key Positions
Capture Key Positions
Capturing key positions allows your team to establish secure footholds, reducing the risk of being caught in the open or forced into unfavorable engagements. At the same time, these positions provide an advantage for defense and further advances.
Develop Captured Positions
Develop Captured Positions
A position is valuable not only because of its location, but also because it can be developed. A supply crate should usually be your first priority, allowing the team to replenish ammunition and consumables while gaining access to additional weapons, equipment, and support.
Disrupt Enemy Logistics
Disrupt Enemy Logistics
Frontal attacks often result in heavy losses. Send a sabotage and reconnaissance group behind enemy lines to break the links between several positions at once and prevent the enemy from reinforcing them. Your assault teams can then focus on clearing the remaining defenders.
Adapt to the Situation
Adapt to the Situation
Remember that victory does not go to the team that captures the most territory, but to the one that loses fewer soldiers where it matters strategically. If an attack becomes too costly, switch to a strong defensive posture and wear down the attacking enemy.
Raid
Raid is an asymmetric 12×8 mode built around a multi-stage operation with sequential objectives. The attacking side conducts reconnaissance, locates and retrieves a data carrier, and extracts the information, while the defending side prepares its positions and must prevent the carrier from being stolen at all costs.
Raid
Players:
Attackers — 12 players
Defenders — 8 players
Main objective:
Data carrier
Respawns:
3 per player
Duration:
3 rounds per 10 minutes
Team Objectives
Team Objectives
Attackers
Attackers
The attacking team’s objective is to locate the computer containing the protected data carrier within the allotted time, infiltrate the site, retrieve the carrier from the computer, and deliver it to one of the designated extraction points.
Defenders
Defenders
The defending team’s objective is to prevent the carrier from being stolen by either locating and completely eliminating the enemy or holding the defensive positions until reinforcements arrive.
Tips
Coordination
Coordination
In Raid, both teams have very limited time and resources. Choose your approach: a loud breach or a carefully planned special operation; aggressive defense or a network of ambushes and traps. Coordinate your actions and select the weapons, gear, and equipment best suited to the plan.
Limited Deployment Options
Limited Deployment Options
The attacking team has more fighters, but if every attacker exhausts their available redeployments before the carrier is extracted, the team loses. The defending team, on the other hand, can afford to risk everything to protect the carrier — the only thing that matters is preventing the enemy from extracting it.
Invasion
Invasion is a large-scale strategic 24v24 mode featuring player-controlled ground vehicles. One side attacks by advancing and capturing sectors, while the other defends by breaking the enemy’s assault.
The mode is planned for release after Early Access begins.
Invasion
Players:
2 teams of 24 players
Main objective:
Sectors & Elimination
Respawns:
Unlimited
Kill limit:
-
Match duration:
40 minutes
Skirmish
Skirmish is a fast-paced tactical 4×4 mode.
With no means to establish fortified positions or maintain logistics, teams must rely entirely on their own weapons, gear, and equipment, coordinating their attacks while looking for safe opportunities to replenish ammunition and recover from injuries.
Skirmish
Eliminate the enemy before they eliminate you.
Players:
2 teams of 4 players
Main objective:
Elimination
Respawns:
Unlimited
Kill limit:
100
Match duration:
12 minutes
Team Objectives
Team Objectives
Each team’s objective is to eliminate more enemy personnel than the opposing team before the timer expires or the enemy team is completely wiped out.
Entropy is rising. Stay tuned!
Entropy is rising. Stay tuned!
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© 2023-2026 June Folks. Developed and published by June Folks. All rights reserved.
© 2023-2026 June Folks. Developed and published by June Folks. All rights reserved.



